Information Design
WANG JIHENG | 0378904
Bachelor of Design (Hons) in Creative Media
Taylor's University
GCD60504 Information Design
Semester Timeline: 24/04/2026 – 12/06/2026 (Week 1 – Week 9)
TABLE OF CONTENTS
Title:
Quantify & Visualize Data
Concept:
I chose buttons as my data objects.
Reason:
Buttons have different colours and sizes, which makes them suitable for sorting and comparing visually.
Process:
1. Purchased mixed buttons.
2. Sorted them by colour.
3. Counted each category.
4. Arranged buttons into bar-chart composition.
5. Added hand-written labels and statistics.
6. Took final top-view photograph.
Final Data:
White = 20
Pink = 14
Yellow = 10
Green = 9
Red = 5
Blue = 2
Total = 60 Buttons
Size Data:
Large = 6
Medium = 16
Small = 38
Outcome:
Successfully created a physical infographic using real objects.
Our first group task was to research and present on the core types of infographics. The goal of this assignment was to build a shared understanding of different visualisation formats, their strengths, and their applications in communicating complex information clearly.
Team & Work Division
We worked in a 5-person team, with each member responsible for researching and presenting 2 infographic types, ensuring even distribution of work and deep focus on each category:
- Alicia Low Ker Chia (0376231)
- Gladys Chung Jing Tian (0383192)
- Lin Lexuan (0370729)
- Wang Jiheng (0378904)
- Ma Xiai (0387304)
Presentation Content & Structure
Our presentation covered 10 key infographic types, organised by their function and use case:
- List Infographic: For presenting sequential or unordered data in a clear, easy-to-scan format.
- Comparison Infographic: For highlighting similarities and differences between two or more subjects.
- Flow Chart Infographic: For visualising processes, workflows, or decision-making paths.
- Visual Article Infographic: For transforming long-form text into visual, scannable content.
- Map Infographic: For visualising geographic data, locations, or regional patterns.
- Timeline Infographic: For showing chronological events, histories, or progress over time.
- Hierarchy Infographic: For displaying organisational structures, rankings, or layered relationships.
- Anatomical Infographic: For explaining the structure, parts, or inner workings of an object or system.
- Animated Infographic: For adding motion to static visuals to improve engagement and highlight key data points.
- Statistics Infographic: For presenting numerical data, trends, and comparisons in a visual format.
For each type, we included:
- A clear definition of the format
- Common use cases and ideal scenarios
- Key design characteristics
- Real-world examples and best practices
First, I created a new composition with a size of 800 × 800 pixels and set the duration to 5 seconds. Then, I used the Rectangle Tool to create a background and adjusted the colour to make the composition look clean and simple.
Next, I used the Ellipse Tool to create a circle. I held the Shift key to make sure the shape was a perfect circle and placed it in the center using the Align panel.
After that, I selected the circle layer and pressed “P” to open the Position property. I added the first keyframe at the beginning of the timeline. Then, I changed the Y position of the circle at different time points to create an up and down bouncing motion.
At first, the animation looked very stiff and mechanical. To improve this, I selected all keyframes and applied Easy Ease (F9), which made the movement smoother and more natural.
I also experimented by duplicating the circle and changing its color and position timing slightly. This made the animation more dynamic instead of having only one object moving.
EXERCISE 2 : L.A.T.C.H (5%)
This exercise required us to use the L.A.T.C.H principles: Location, Alphabet, Time, Category, and Hierarchy to organize information into a visual infographic poster.
For my topic, I decided to use Pokémon because the Pokémon world contains many clear information systems such as regions, evolution, types, and rankings. These systems are suitable for applying the L.A.T.C.H method in information design.
In my poster, I used four main sections: Location, Alphabet, Time, and Category. I arranged the information around a central Pokémon world map to create a clear visual structure.
The Location section shows different Pokémon regions including Kanto, Johto, Hoenn, and Sinnoh. Each region is paired with representative Pokémon characters. This helps viewers understand how information can be organized based on place.
The Alphabet section arranges Pokémon names in alphabetical order from A–Z, such as Abra, Bulbasaur, Charmander, Eevee, Pikachu, and Squirtle. This demonstrates how alphabetical systems help users quickly search and find information.
The Time section uses the evolution line of Pichu, Pikachu, and Raichu to show how Pokémon change over time. This represents chronological organization.
The Category section classifies Pokémon by type, including Fire, Water, Grass, and Electric. This shows how information can be grouped based on similar characteristics.
In terms of visual style, I wanted the poster to feel colorful, playful, and easy to understand, similar to the visual style of Pokémon games. I used a soft background color, rounded information boxes, and colorful category panels to create a cleaner infographic layout.
During the design process, I adjusted the layout several times. At first, the Pokémon logo was too large and the information sections felt unbalanced. Later, I resized the logo, adjusted the spacing, and simplified the layout to improve readability and hierarchy.
I also added connecting lines between the map and the information panels to help viewers understand the relationship between the central map and each L.A.T.C.H section.
Process Development
During the design process, I first arranged the basic layout and placed the Pokémon world map in the center of the poster. I then added the Location and Time sections to test the visual balance and information hierarchy. At this stage, some sections were still incomplete, such as Category and Alphabet. This process helped me experiment with spacing, alignment, and the relationship between the infographic panels and the central map.
During the later stages of development, I continued adding Pokémon characters, category information, and alphabetical arrangements. I also refined the color palette and adjusted the panel sizes to make the infographic look more balanced and visually organized.
Finally, I checked the alignment, typography, and spacing of each section to ensure consistency throughout the poster. I also simplified some elements to avoid visual clutter and improve readability.
Through this exercise, I learned how the L.A.T.C.H principles can help organize complex information into a clearer and more effective visual system. This project also improved my understanding of infographic layout, hierarchy, and information organization.
Below is my final poster:
Before importing the file into After Effects, I received the vector file provided by the lecturer and divided the illustration into different layers using Adobe Illustrator. For this character animation, I separated the elements such as the main character, the chair, the laptop, the clock, the potted plant (including individual leaves), and the floating background decorations like stars and text bubbles. This step was necessary because each object needed to be animated independently in After Effects.
After organising the layers in Illustrator, I imported the file into After Effects using Composition – Retain Layer Sizes. This allowed the separated Illustrator layers to remain editable and independent in the After Effects timeline. I also enabled Continuously Rasterize for the vector layers to keep the artwork sharp and maintain its high quality during the animation.
The whole animation was created within a short duration. To bring the scene to life, I mainly used the basic Transform properties, including Position, Scale, Rotation, and Opacity. These four properties helped me create a dynamic and engaging motion sequence.
The animation features several background elements floating around the character. I used Position keyframes to give these decorative elements (like the stars and graphic shapes) a subtle, continuous drifting movement. This gives the animation a sense of liveliness instead of having a completely static background.







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