Advanced Interactive Design Task2

Advanced Interactive Design - Task 1

15/10/2024 - 11/11/2025 (Week 5 - Week 8)




WangJiheng / 0378904

Bachelor of Design (Hons) in Creative Media
Advanced Interactive Design - Task 2




TABLE OF CONTENTS

Lectures

Instructions

Task 2

Feedback

Reflections



Lectures

Week 5

In Week 5, Mr. Shamsul guided us through creating graphics and motion paths in Adobe Animate. We started by crafting a spider with basic shapes and then acquired the skill to animate its legs for natural movement.



Fig 1-1


Having completed the basic body animation, the teacher walked us through making a motion path that allowed the spider to crawl seamlessly along the pre-drawn route.


Fig 1-2


We gained insight into integrating Classic Tween and motion guides to manage direction and rhythm in animation through this exercise. This experience also taught me how to synchronize character movement with path orientation, enhancing the animation’s lifeliness and dynamism.


Week 6

During this week’s session, Mr. Shamsul introduced us to fresh animation methods in Adobe Animate, concentrating on simple motion creation via layers and keyframes. He demonstrated the gradual appearance of text and objects through timeline management and motion tweening. Our in-class practice centered on a text animation: we started by creating a blue background, followed by adding two separate text elements — “enter” and “welcome.”


Fig 1-3







INSTRUCTIONS




Task 2

Task 2:Interaction Design Planning and Prototype

Description:
Students are required to refine their visual design and initiate planning for the interactive elements and features of their website. Unlike traditional static websites, interactive designs incorporating animations must include not only layout visuals but also animation examples or references. Students may either create original animations or reference existing user-facing animations to illustrate their intended design concepts.

Requirements:
Walkthrough Video: Present the design plan and showcase relevant animation examples and/or references (Compulsory).
E-portfolio Online Post: Publish reflective content as part of your learning record, including links to all resources used in developing the plan (e.g., Figma links, Miro links, etc.).



Design Concept Description


In the movie Inside Out, the colored memory balls symbolize different emotions.


Fig 2-1 Reference Image "Mood Colorful Balls"

Fig 2-2 Design Effect



Fig 2-3 Semi-3D Soft Sphere UI "Adjusted Inner Shadow"



Therefore, the overall UI design revolves around the visual element of "colorful spheres ," extending it into buttons and UI elements, and is paired with a visual style of "semi-three-dimensional soft-light spheres" to create a light and emotionally rich interface atmosphere.

The interface is divided into five main sections: Home, Music, Character, Self Care, and Shop.





1. Home



Fig 3-1 Home page



The main page displays the character images downloaded from the website and arranges them together.
The layout includes a deliberately designed "red grid" section. This is because of the character Embarrassment. He is a timid, shy character who is afraid to communicate with others. Therefore, on the page, he is placed at a certain "distance" from the other four characters to reflect his personality traits.


2. Music page



Fig 4-1 Music page



Fig 4-2 Music page






This section continues your original "Emotion Sound Track" concept. 
Each emotion has its own representative color and corresponding song, and the colored buttons symbolize different emotional states.


mood

Song title

Link

Joy

Happy - Pharrell Williams

Pharrell Williams - Happy (Official Video)

Sadness

Someone Like You - Adele

Adele - Someone Like You (Official Music Video)







3. Character Page


Fig 5-1 reference image


Fig 5-2 My Character page


The character homepage design is inspired by the official character covers of the movie. 
Each character's background features an irregularly shaped design, which not only continues the visual style of the movie but also adds detail and fun to the page.


Fig 5-3


When a user clicks on a character's profile page, they are taken to a separate page featuring that character's signature colors to emphasize their emotional traits and personality. 

Furthermore, the font used for each character's name is chosen to reflect their personality.


Role

Font features

Design Description

Joy

Lively and flexible

Convey the true energy of happiness

Sadness

Lengthen, soften

The elongated design evokes a tearful, rippled water effect.

Anxiety

Slight shaking

It reflects tension and anxiety

Envy

Elegant, feminine

Because Envy loves to look pretty, her defining characteristics are elegance and cuteness.

Embarrassment

Closely spaced characters

Showing shyness and introversion



4. Self care

This section is inspired by the original Questionnaire concept. 
Because the original questionnaire design involved complex branches and results pages, I changed it to a "Self Care" model to simplify the process.


Fig 6-1



Fig 6-2



Fig 6-3


The page begins with just one question: 
"How are you feeling?"

Users can choose from five emotions (Joy, Sadness, Anxiety, Envy, Embarrassment), and the system will provide different "comfort and encouragement" based on the selection. 
Compared to questionnaire-style interaction, this design is more like a "self-reflection" experience, allowing users to find resonance and support when they are feeling down.


Role

"The comfort given"

Joy

That's wonderful! Your positivity is contagious.
Keep spreading joy and celebrating the good moments. Your happiness lights up the world around you!

Sadness

It's perfectly okay to feel this way.

Sadness helps us appreciate the good times and connect deeply with others. Take your time, and remember —  it’s okay to cry.

Anxiety

Your worries show how much you care.

Anxiety helps you prepare and stay alert. Take a deep breath — you've thought this through, and you're more capable than you realize.

Envy

It’s natural to want more sometimes. 

Envy can motivate you to grow and achieve. Use these feelings to set goals and work toward your own success!

Embarrassment

Everyone has awkward moments — you’re not alone.

Embarrassment keeps you humble and helps you grow. Those cringy moments? They make the best stories later!



5. Shop page


Fig 7-1


Fig 7-2


Fig 7-3



To maintain the simplicity of the overall structure, the store section is designed as a single-page layout where users can purchase related merchandise.


Figma Link



Presentation Video








Feedback

Week 5

This week, Teacher Hamimi taught us "Graphic Symbols" in Adobe Animate and showed us how to use them step by step to create a simple motion sequence on the main timeline. But what impressed me the most was his demonstration – he drew a simple object, turned it into a symbol, and then used the "Classic Tween" method to create a movement effect, and the process was very intuitive. Later, when we did the spider animation exercise, the teacher kept reminding us to organize the layers neatly, remember to turn on the "Object Drawing Mode" button, and copy the elements with better methods to save time. These little tips are very helpful. 

Week 6

Week 6 was all about creating HTML5 Canvas projects. Teacher Hamimi had us practice a few basic animation methods: countdowns, text masks, and wireframe animations. He especially impressed upon us that "frame intervals should be consistent, this is what smooths out the animation rhythm". Mask layers to create clean visual transitions is another technique I genuinely learned how to do this week.

Week 7

Teacher Hamimi discussed "interactive animation control" this week. The key is Action Layers and Button Symbols in Adobe Animate. He explained in detail how to use the stop() action to stop animation loops, and how to add "click" and "hover" interaction effects to buttons to play the next scene.





Reflections

I improved my design thinking and technical aspects little by little with repetitive trial-and-error and feedback. With Mr. Hamimi’s help, my project Inside Out 2 Interactive Story Website gradually developed from an indistinct original concept to a complete interactive website. During this task, I came to truly understand how to incorporate layout design, dynamic animation, and usability: such as organizing the interface with the concept of "Headquarters" and the various emotion-themed scenes in the movie so that the users can easily follow the character’s journey to learn about the story.







Comments

Popular posts from this blog

Brand Corporate Identity

Publishing Design

Interactive Design - Task 1: Exercises